Scoring: Difference between revisions
MisterChuChu (talk | contribs) Created page with "'''Scoring''' is a core mechanic in Keynotathlons. ==Overview== Every contestant is given a number, which is referred to as their "score" or "points" in the series. This score typically starts at zero and represents the total number of points they've earned throughout the events. Each event gives points to every contestant depending on their rank, with better ranks earning more points. Scoring systems tend to come in multiple different types. ===Multiplication=== Th..." |
MisterChuChu (talk | contribs) Fixed event 4's reward for 6th place in first two tables being wrong, and added a comma to 3844 |
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Some other series simply have their creators decide point vales for each event without any specific pattern. Examples of series that arbitrarily decide points are [[Paintodecathlon]] and [[Slidtriaconlathon]]. | Some other series simply have their creators decide point vales for each event without any specific pattern. Examples of series that arbitrarily decide points are [[Paintodecathlon]] and [[Slidtriaconlathon]]. | ||
==Tips== | ==Tips== | ||
*If you're using a multiplication-based score system, try to have the initial points consistently increment more for higher ranks. For example, some series have points in an order like 15-12-10-8-5. To make this system more consistent, you can change this to. | *If you're using a multiplication-based score system, try to have the initial points consistently increment more for higher ranks. For example, some series have points in an order like 20-18-15-12-10-8-5-4-2-1. To make this system more consistent, you can change this to 20-17-14-11-9-7-5-3-2-1. | ||
**This doesn't apply to multiplied scores after the first event, as discrepancies like that may happen due to rounding. | **This doesn't apply to multiplied scores after the first event, as discrepancies like that may happen due to rounding. | ||
[[Category:Mechanics]] | [[Category:Mechanics]] |
Latest revision as of 14:49, 30 August 2025
Scoring is a core mechanic in Keynotathlons.
Overview[edit | edit source]
Every contestant is given a number, which is referred to as their "score" or "points" in the series. This score typically starts at zero and represents the total number of points they've earned throughout the events. Each event gives points to every contestant depending on their rank, with better ranks earning more points.
Scoring systems tend to come in multiple different types.
Multiplication[edit | edit source]
The most common method of scoring system is to have the scores be multiplied by a set value after each event.
Here's an example scoring system, with 10 contestants, 9 individual events, and a per-event multiplier of 1.5:
E1 | E2 | E3 | E4 | E5 | E6 | E7 | E8 | E9 | |
---|---|---|---|---|---|---|---|---|---|
1st | 100 | 150 | 225 | 338 | 506 | 759 | 1,139 | 1,709 | 2,563 |
2nd | 79 | 119 | 178 | 267 | 400 | 600 | 900 | 1,350 | 2,025 |
3rd | 60 | 90 | 135 | 203 | 304 | 456 | 683 | 1,025 | |
4th | 42 | 63 | 95 | 142 | 213 | 319 | 478 | ||
5th | 28 | 42 | 63 | 95 | 142 | 213 | |||
6th | 16 | 24 | 36 | 54 | 81 | ||||
7th | 12 | 18 | 27 | 41 | |||||
8th | 7 | 11 | 16 | ||||||
9th | 3 | 5 | |||||||
10th | 1 |
Rounding is treated differently depending on the series. For this table, decimals are internally kept, and then the actual score number is rounded. The decimals are added back when multiplying the scores. Some series instead round the scores after each multiplication, removing the internal usage of decimals in the process. When modifying the table above to multiply and round scores like this, they're a little different:
E1 | E2 | E3 | E4 | E5 | E6 | E7 | E8 | E9 | |
---|---|---|---|---|---|---|---|---|---|
1st | 100 | 150 | 225 | 338 | 507 | 761 | 1,142 | 1,713 | 2,570 |
2nd | 79 | 119 | 179 | 269 | 404 | 606 | 909 | 1,364 | 2,046 |
3rd | 60 | 90 | 135 | 203 | 305 | 458 | 687 | 1,031 | |
4th | 42 | 63 | 95 | 143 | 215 | 323 | 485 | ||
5th | 28 | 42 | 63 | 95 | 143 | 215 | |||
6th | 16 | 24 | 36 | 54 | 81 | ||||
7th | 12 | 18 | 27 | 41 | |||||
8th | 7 | 11 | 17 | ||||||
9th | 3 | 5 | |||||||
10th | 1 |
Other series, such as Keynotopentacontathlon, remove the highest reward available each time someone is eliminated, instead of the lowest. Employing this change and increasing the multiplier to 2 leads to something like this:
E1 | E2 | E3 | E4 | E5 | E6 | E7 | E8 | E9 | |
---|---|---|---|---|---|---|---|---|---|
1st | 100 | 158 | 240 | 336 | 448 | 512 | 768 | 896 | 768 |
2nd | 79 | 120 | 168 | 224 | 256 | 384 | 448 | 384 | 256 |
3rd | 60 | 84 | 112 | 128 | 192 | 224 | 192 | 128 | |
4th | 42 | 56 | 64 | 96 | 112 | 96 | 64 | ||
5th | 28 | 32 | 48 | 56 | 48 | 32 | |||
6th | 16 | 24 | 28 | 24 | 16 | ||||
7th | 12 | 14 | 12 | 8 | |||||
8th | 7 | 6 | 4 | ||||||
9th | 3 | 2 | |||||||
10th | 1 |
Normalizing event results[edit | edit source]
There are some series that instead use a more unique scoring system where every contestant's event results influence how many points they gain.
For this system, a number is used as a maximum point gain, which is how many points the event's winner will receive. This number usually multiplies in a similar vein to the above system.
The contestants' event results will then be normalized into a number between 1 (for the best result) and 0 (worst result) and then multiplied by the maximum point gain to get every contestant's event scores.
Here's an example table, with 11 contestants, and the maximum point gain starting at 250 and multiplying by 1.5 after each event:
Event result | E1 | E2 | E3 | E4 | E5 | E6 | E7 | E8 | E9 | E10 | |
---|---|---|---|---|---|---|---|---|---|---|---|
1st/max gain | 100 | 250 | 375 | 563 | 844 | 1,266 | 1,898 | 2,848 | 4,271 | 6,407 | 9,611 |
2nd | 88 | 220 | 328 | 484 | 709 | 1,052 | 1,558 | 2,269 | 2,922 | 3,844 | 0 |
3rd | 70 | 175 | 258 | 367 | 506 | 731 | 1,048 | 1,400 | 899 | 0 | |
4th | 62 | 155 | 227 | 314 | 416 | 588 | 822 | 1,014 | 0 | ||
5th | 41 | 103 | 145 | 177 | 180 | 214 | 227 | 0 | |||
6th | 33 | 83 | 113 | 124 | 90 | 71 | 0 | ||||
7th | 29 | 73 | 98 | 98 | 45 | 0 | |||||
8th | 25 | 63 | 82 | 72 | 0 | ||||||
9th | 14 | 35 | 39 | 0 | |||||||
10th | 4 | 10 | 0 | ||||||||
11th | 0 | 0 |
If you use spreadsheet software such as Excel or Google Sheets, you can copy everybody's event results to column A of a blank spreadsheet, then put the maximum point gain in cell C1 and the function ROUND(((A1-MIN(A:A))/(MAX(A:A)-MIN(A:A)))*$C$1,0)
into cell B1, and extend B1 down to the row with lowest event result to get everybody's scores.
Arbitrary decision[edit | edit source]
Some other series simply have their creators decide point vales for each event without any specific pattern. Examples of series that arbitrarily decide points are Paintodecathlon and Slidtriaconlathon.
Tips[edit | edit source]
- If you're using a multiplication-based score system, try to have the initial points consistently increment more for higher ranks. For example, some series have points in an order like 20-18-15-12-10-8-5-4-2-1. To make this system more consistent, you can change this to 20-17-14-11-9-7-5-3-2-1.
- This doesn't apply to multiplied scores after the first event, as discrepancies like that may happen due to rounding.